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Code : The Hidden Language of Computer Hardware and Software   
ÁöÀºÀÌ Charles Petzold   |   ÃâÆÇ»ç Microsoft Press  |   ¹ßÇàÀÏ 2000³â 10¿ù 11ÀÏ   |   ¾ð¾î : English
 
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¹ßÇàÀÏ 2000-10-11 | Áß·®: 0.63 kg | »çÀÌÁî: 15.2*22.9*2.9 cm
ISBN 0735611319 | 9780735611313
±âŸÁ¤º¸ ¿ø¼­ | 400ÂÊ | $ 17.99
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    Amazon.com Review
    Charles Petzold's latest book, Code: The Hidden Language of Computer Hardware and Software, crosses over into general-interest nonfiction from his usual programming genre. It's a carefully written, carefully researched gem that will appeal to anyone who wants to understand computer technology at its essence. Readers learn about number systems (decimal, octal, binary, and all that) through Petzold's patient (and frequently entertaining) prose and then discover the logical systems that are used to process them. There's loads of historical information too. From Louis Braille's development of his eponymous raised-dot code to Intel Corporation's release of its early microprocessors, Petzold presents stories of people trying to communicate with (and by means of) mechanical and electrical devices. It's a fascinating progression of technologies, and Petzold presents a clear statement of how they fit together.
    The real value of Code is in its explanation of technologies that have been obscured for years behind fancy user interfaces and programming environments, which, in the name of rapid application development, insulate the programmer from the machine. In a section on machine language, Petzold dissects the instruction sets of the genre-defining Intel 8080 and Motorola 6800 processors. He walks the reader through the process of performing various operations with each chip, explaining which opcodes poke which values into which registers along the way. Petzold knows that the hidden language of computers exhibits real beauty. In Code, he helps readers appreciate it. --David Wall

    Topics covered: Mechanical and electrical representations of words and numbers, number systems, logic gates, performing mathematical operations with logic gates, microprocessors, machine code, memory and programming languages. --This text refers to an out of print or unavailable edition of this title.


    Synopsis
    An expert in the field of computers and programming offers a compelling study of the diverse ways in which humankind has adapted language systems and code to create and use the technology of the modern age. 75,000 first printing. $150,000 ad/promo. Tour (Beginner). --This text refers to an out of print or unavailable edition of this title.


    Book Description
    What do flashlights, the British invasion, black cats, and seesaws have to do with computers? In CODE, they show us the ingenious ways we manipulate language and invent new ways to communicate with each other. And through CODE, we see how this ingenuity-and our very human compulsion to communicate-have driven the technological innovations of the past two centuries. Now in paperback edition, this critically praised book weaves an inventive and eminently comprehensible narrative for anyone who's ever wondered about the secret inner life of computers and other smart machines. The work of legendary computer book author Charles Petzold has influenced an entire generation of programmers. And with CODE, Microsoft Press is proud to share this gifted teacher and communicator with every reader interested in understanding today's world of PCs, digital media, and the Internet.
    Chapter 1. Best Friends

    Chapter 2. Codes and Combinations

    Chapter 3. Braille and Binary Codes

    Chapter 4. Anatomy of a Flashlight

    Chapter 5. Seeing Around Corners

    Chapter 6. Telegraphs and Relays

    Chapter 7. Our Ten Digits

    Chapter 8. Alternatives to Ten

    Chapter 9. Bit by Bit By Bit

    Chapter 10. Logic and Switches

    Chapter 11. Gates(Not Bill)

    Chapter 12. A Binary Adding Machine

    Chapter 13. But What About Subtraction?

    Chapter 14. Feedback and Filp-Flops

    Chapter 15. Bytes and Hex

    Chapter 16. An Assemblage of Memory

    Chapter 17. Automation

    Chapter 18. From Abaci to Chips

    Chapter 19. Two Classic Microproceswsors

    Chapter 20. ASCII and Cast of Characters

    Chapter 21. Get on the Bus

    Chapter 22. The Operating System

    Chapter 23. Fixed Point, Floating Point

    Chapter 24. Languages High and Low

    Chapter 25. The Graphical Revolution

    Acknowledgments

    Index

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