|
|
|
 |
ÆÇ¸Å°¡ |
39,400¿ø ¡æ 33,600¿ø 15% |
|
 |
¸¶Àϸ®Áö |
1% 340¿ø |
|
 |
¹ßÇàÀÏ |
2002-09-03
|
 |
ISBN |
193184156X | 9781931841566
|
 |
±âŸÁ¤º¸ |
¿ø¼ | 304ÂÊ
| $ 29.99
|
|
 |
¿¹»óÃâ°íÀÏ
|
|
 |
¹è¼Ûºñ |
¹«·á¹è¼Û
|
| |
|
Á¤°¡, ÆÇ¸Å°¡´Â Ç×°ø ¿îÀÓ·á Æ÷ÇÔ |
 |
| ÆÇ¸Å½ÃÀÛ ¾Ë¸² SMS ½Åû |
Ãâ°£¿¹Á¤/ǰÀý/ÀϽÃǰÀý/ÀýÆÇ »óÅÂÀÇ »óǰÀÌ
ÆÇ¸Å°³½ÃµÇ¸é, SMS¾Ë¸²À» ½ÅûÇϽŠ°í°´´Ô²²
¾Ë¸²SMS¸¦ ¹ß¼ÛÇØ µå¸³´Ï´Ù.
(´Ü, ¹®ÀÚ¸Þ¼¼Áö È®ÀÎ ÈÄ Áï½Ã ±¸¸ÅÇÏÁö ¾ÊÀ¸¸é
Àç°í°¡ ¼ÒÁøµÉ ¼ö ÀÖ½À´Ï´Ù.) |
|
|
|
|
 |
| ÇÁ·Î±×·¡¹Ö
|
|
|
|
|
 |
µµ¼Àç°í |
|
|
 |
ÁÖÀÇ»çÇ× |
´õÀÌ»ó Ãâ°£µÇÁö ¾Ê½À´Ï´Ù. |
|
|
 |
|
You've seen the cool mods that other developers have created for games like Quake. Now you're ready to try it for yourself. All you need to dive in and start designing is a copy of Quake III, a creative idea, and this book! Master the fundamental skills you'll need as you start with the basics of mod development and Quake III weapons programming. Then move on to code interaction as you begin to alter the user interface. Step into the ranks of true mod developer as you examine the development of a custom mod and cover ideas for future enhancements. Get ready to put your ideas into action!
|
 |
|
 |
| Áغñ ÁßÀÔ´Ï´Ù. |
 |
|
 |
| Shawn Holmes first tinkered with an Apple computer in 1985 and write his first game for a Computer Science project in 1990. Today, he is Senior Programmer at Breckinridge Communications in Denver, Colorado. Shawn has played a role in several game modifications. In 1999, his Decay! mod for Heretic II was named "Mod of the Month" by the Australian gaming magazine PC Powerplay. |
 |
|
|
|
|
|
|
|
|
|
|
|